top of page

A B O U T

Marionette is a Unity Engine character controller based on ragdoll physics. With this asset, you can develop highly interactive games in different genres.

​

Imagine a world where virtual characters and objects move not according to predefined animations, but rather respond dynamically to the forces they encounter. Notice how the characters interact with the objects around them. The physics-driven chaos adds a layer of complexity and excitement that traditional animations simply can't replicate.

​

With ragdoll physics, the game has an element of unpredictability that generates an incredible amount of funny moments.

​

Site-MainArt.png
bottom of page